Slower than A, but has better sustain and bigger high-roll potential. You're typically just playing normal Sports unless you're facing a hero that can easily punish tempo (ie. Solar heroes and some Kabloom heroes). At that point, you instead play around Flag Zombie and Primeval Yeti in order to make a huge board in just a couple turns. ZMM plays really well with Flag and Yeti, and is generally fine as 1-cost conjure that you can chump block plants with
Slower than A, but has better sustain and bigger high-roll potential. You're typically just playing normal Sports unless you're facing a hero that can easily punish tempo (ie. Solar heroes and some Kabloom heroes). At that point, you instead play around Flag Zombie and Primeval Yeti in order to make a huge board in just a couple turns. ZMM plays really well with Flag and Yeti, and is generally fine as 1-cost conjure that you can chump block plants with